Mostrando las entradas con la etiqueta radiant dawn. Mostrar todas las entradas
Mostrando las entradas con la etiqueta radiant dawn. Mostrar todas las entradas

lunes, 30 de abril de 2018

Opinions. Micaiah "Rate the Character" Post.

Disclaimer: This article was created with the intention to post my opinions about Micaiah's posibilities in Smash in the "Rate the Character" Thread in Smash Boards

Link: https://smashboards.com/threads/rate-their-chances-switch-edition-day-53-micaiah.453357/page-132#post-22037729

Let's begin




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The Chances.

Micaiah is a character in a hard position for a playable spot because she doesn't have the same recency that a character like (nowadays) Celica has, but Micaiah has some stuff on her side I would like to post some of them.

Micaiah is filled with niches and gimmicks that hadn't be replicate together, and she of course, is one of the Fire Emblem Main Characters.




1.- Micaiah is a user of Magic (Light Magic)

In the Fire Emblem Series exists different Light Magic Tomes, and like the anima tomes there exists tomes with different functions like being highly powerful but make you vulnerable (Aura), Long-Range Magic (Purge) and of course there are the ol'reliable ones that doesn't have particular disadvantages or advantages...

"But Robin alredy does the magic stuff"

Robin is more like a Mystical Knight, or whatever you think is the main focus in the moveset, the magic is a part of important of their gimmick, but they are essencially sword-user in most of their animations; Micaiah is a complete magic user that doesn't use swords, and she doesn't need them anyway; in fact, the lack of a sword make Micaiah more flexible in the way she can use the animations of her attacks to create some unusual hitboxes not possible with a weapon that is attached to the user.

But Magic isn't limited just to flashy movements, Micaiah also has in her side other way of using her power.




2.- Micaiah is a user of the Utility-Based Magical Staves.

The staves are one of the most useful tools you can find in a Fire Emblem because of their special uses. There are some very straighforward like the ones that heals HP or Status Ailments. But there are also some that offer many possibilities; Warping and Rescuing Units can be used to move units at positions that would otherwise being impossible, making them key to create powerful strategies to beat even the hardest maps.

Micaiah is the only lord that is actually associated (but not as much as the Light Magic) with Staves, and they're one of the key elements in the franchise (the Staves and their strategies are as old as FE1) that would be represented in some way.



3.- Micaiah's signature abilities.

Alongside the more well known use of Magic and Staves that appear across the series; Micaiah has her own abilities beyond these. Micaiah has Corona (also know as: Dawn Light), that is the name of the Micaiah's Proc Skill that does additional damage (more specifically, ignores the enemy's Magic Resistence) and can blind the enemies affected; in her game she isn't the only character that uses this skill, but unless you're very unlucky (getting Corona'd by Lekain or Sephiran), it's unlikely you ended up seeing someone using the ability that isn't her. 

When casting Corona, Micaiah creates a light sphere above her.

Micaiah also has another abilitiy, and this one is completely unique to her: Sacrifice (also known as: Healing Hands), this is a tricky skill, it's effect (as their names would indicate), is a healing skill that gives HP to other units; quite interesting




Also, Micaiah has her own personal magic tome: Thani, which would be an important element of how Micaiah would work in Smash Bros.

I did for Source Gaming a moveset exploring many of these ideas: http://sourcegaming.info/2016/12/22/ds-micaiah/

After explaining the gameplay stuff, the things that would interest Sakurai for a new character, it's time to explore other points; the things that helps or damages her chances.

Let's start with the negatives.

Micaiah hasn't have a new appearance in a Main Game since Awakening, and that was essencially a cameo; Micaiah most notable appearance in the last years was in the Fire Emblem Heroes some months ago (January 2018) and her moment as a Main Character being in Radiant Dawn 11 years ago (February 2007)

She is evidently behind some other people for a spot in the next Smash Bros; whoever is the New Fire Emblem Character from that Switch Game, and there would be another choices to consider too.

These are quite heavy problems, but Micaiah still has some things in her side.

Now the positives.




Something important for a character selection, it's stand out in the roster; Micaiah has a similar anime aesthetic to the rest of the Fire Emblem Character, so, isn't hard to see a which franchises she belongs, but the rest of her design makes her feel completely different from the usual Fire Emblem protags.

Also, related with her design, being a original female character kind of helps I guess.

Micaiah surprisingly got some support during the ballot time, as it was show for the Source Gaming Posts about it... Nothing super special, but the support actually exists.

And the last thing to consider... it's the Smash Bros Switch Weird timing; that ended ups hurting heavily the Fire Emblem Switch Protag, we don't even know if the game will still be released in 2018 (as DLC is practically is likely if the character is unique enough)

And so, I decided to give her a 15% Chance rate... she is definitely unlikely, but she just can't be ignored, the potential is here, waiting to be found.

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The Want

Micaiah is very important to me, she is the light that guided me to don't be a lazy person all the time; after knowing her, I start feeling a special attachment to her, even before I played her game, and I was already thinking how she would work as a Smash Character, and then... when I finally played her game; against my own fears of ended up don't like her; essencially signed for life my love for Micaiah. Now I dedicate to write and share stuff to show how Micaiah would work in Smash Bros, to help other people understand her character, and in general share Micaiah Love.




Maybe in the past I would have give 100% to other characters, but nowadays the only character I want with a burning passion is her. I love Micaiah in every way possible, I love her simple but extremely stylish and beautiful design, I love her character, I found her quite a charming person with many interesting aspects to see when you read the story, and of course, I love the fact she is a spellcaster unlike most of the Main Characters, I love my magic-based stuff in every single game I played.

- Troykv (The Dawn's Historian and Micaiah4Smash Main Admin)

jueves, 23 de noviembre de 2017

Gaming Ideas: How would be Micaiah in Fire Emblem Heroes?

Good Morning/Afternoon/Evening People!

Yesterday I asked people if would like to see a post talking about Micaiah and Fire Emblem Heroes.



And the tweet got better results than expected, so, I decided to write a little bit about some ideas that would work with Micaiah.

First of all, Micaiah is a slowish-glass cannon character with good res, so, her work is to take magical hits and take as much as is possible, and return to the enemies powerful counter-attacks; Micaiah is also a support unit in Radiant Dawn, so, I'll mention some ideas about it too.

Basic Idea


Stat Spread:

Base stats 5 stars

Level 1: 15/16/17 HP -- 8/9/10 Atk -- 7/8/9 Spd -- 2/3/4 Def -- 7/8/9 Res


Level 40: 32/35/39 HP -- 34/37/40 Atk -- 24/27/31 Spd -- 12/16/19 Def -- 33/36/39 Res


Growth Points: 5 HP (+19) -- 9 Atk (+28) -- 5 Spd (+19) -- 2 Def (+13) -- 9 Res (+28)


Weapon Type: Blue Tome
Unit Type: Infantry

Micaiah's spread is like a tankier version of Sanaki; I decided to give her Blue Tome because we lack characters in this category with spreads like Sanaki's or Julia's (slow-ish, powerful, good Atk/Res with bad defense)


Weapon (Undefined name for a new weapon or Thani): Unheritable; +2 Res and Spd; Heavy-Blade Res-Based Skill or Effective Damage against Armored and cavalry units.

Special: Growing Light (This special was decided as a reference too the AoE attacks in RD, and it would have a great synergy with the "Magic Blade" Skill)

A Slot: Warding Stance 3 (Her whole "mage tank" niche is amplified with this skill, and makes the use of the "Magic Blade" practically guaranteed)

B Slot: Yune's Blessing (New Skill, uninheritable, it's effect would denegate the activation or charge of Specials when Micaiah's HP ≥ 50%; this ability serves like a way to avoid be killed in the first combat with overwhelming combinations; YB has its base in skills like Nihil and Aurora in Radiant Dawn)

C Slot: Atk Ploy (This is mostly here because it works with her Res-Based Skillset and makes her even tankier against the enemy).


Special mentions:

Warding Breath: The Res Version of Steady Breath, it would be a fitting skill for the RD protagonist... I didn't use it because unlike Brave!Ike, Micaiah doesn't have natural access to battle specials.

Ardent Sacrifice (and some kind of special variant as it's promoted version): Sacrifice is Micaiah's signature ability, but personally I'm not sure how it would work a uninheritable version of Ardent Sacrifice.

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What do you think about these ideas? I started this post with the intention of seeing the opinions of all the fans and other interested people, I would be very happy to see your own ideas; thanks for your attention.

- Troykv (The Dawn's Historian and Micaiah4Smash Main Admin)

martes, 21 de febrero de 2017

(Special) Radiant Dawn 10th Anniversary Article

Good Morning/Afternoon/Evening people.


Original Picture here

Today, February 22nd, we're celebrating a special day: the Fire Emblem Radiant Dawn's 10th anniversary (from its original release in Japan), and I thought it would be a interesting idea talk about this game; how is this game, its legacy and other influences in the Fire Emblem Series (for good or bad reasons), etc.

The Story


Let's begin with what happened before the release; Radiant Dawn is (as we know) the tenth entry of the main series, developed since May 2005, (the same year it were announced the “Nintendo Revolution” and the development of Super Smash Bros Brawl) this game begin its developed soon after the Path of Radiance release, sequel for their previous release; they wanted to take advantage of the Revolution's release, this made Radiant Dawn the first attempt to release a Fire Emblem game in the Earliest Days of a console lifetime.

Radiant Dawn got its official announcement the next year during the Pre-E3 Nintendo Conference (May 9th, 2006), the Revolution had already changed its codename to the official “Wii” some days ago; Radiant Dawn was briefly showed that day, with most of the content in the teaser being the first two CG cut scenes; a extremely weak presentation if you ask me; but it doesn't surprise me, Fire Emblem don't have anything those days to try to give it a proper presentation; the game was then showed again in some Japanese events and Videogame-dedicated magazines before the eventual release.

When the game was finally released, even with good scores from Famitsu, it got .. underwhelming results, it got 160k sales, only a small improve compared with the PoR's Sales. (Radiant Dawn has the “honor” to be the Fire Emblem Game with the forth weakest first-week sales and the third lowest total sales in Japan), personally I find the fault in the extremely weak advertising (including a weak presentation, boring ads and be overshadowed for other games).


Only Path of Radiance and TMS #FE have overall worse sales in Japan.


As some interesting fun facts about the game pre-release and release; the game confirmed the presence of two main groups and details about the first two parts, with the only element from other Parts confirmed being “The Crossing” fragment of the Part 3 that appears in the intro; the game completely lacked any kind of representation for Ike, something that in the hindsight I find hilarious, specially when you see how the plot is handle after his appearance.

The advertising before the western release (during November 11st, 2007) in the other hand, was a lot more Ike-centric, even if this was still small and weak; probably the changes in the focus was with the intention to show perfectly this game is a sequel, thing that I'm not completely sure if was or wasn't a good idea.

The Story wasn't that much better in America (and specially in Europe) sales-wise, with a weak performance, only getting roughly 300k~ in the West.


Without a doubt, Ike has a interesting story in the franchise

Before we pass to the next part, there is something important to point that happened during 2005 related with the Radiant Dawn: It's unknown how it affected the game's development, but during a moment after July 7h (when the roster was “essencially” done), Masahiro Sakurai was in the search of a “burly swordsman” and a “new Fire Emblem Character” for the already mentioned Super Smash Bros Brawl; apparently a suggestion from one of the member from the Fire Emblem's Staff ended mixing both ideas in the form of Ike, eventually his suggestion become a reality, as one of the members of Brawl's Starter Roster, officially revealed in August 1st, 2007. Ike is probably the luckiest example of a Fire Emblem character in Smash Bros, we was essentially selected to fit a criteria and gimmick instead of his character of what he would represent from Fire Emblem... and this decision changed his life forever even if didn't affected Radiant Dawn's development (something I'm going to explain later)

What happened next


After the last two games flopping; as a intent to test the waters and know what direction would the franchise go in future, Intelligent System decided (a little after Radiant Dawn's development was complete) to create a special project that would make the franchise less niche, the known details about the game suggest that this game had more RPG elements than the usual Fire Emblem Game; but this idea had a problem; the project was unable to find a proper objective and focus in its development; and as we know, it was cancelled.

It's unknown if there were other reasons to cancel this game, I ask myself this because just a bit after this game was cancelled, Fire Emblem enter in a Era where not only abandoned completely the Home Console Market, the franchise tried to milk the Marth's Popularity a lot, remaking his two games (Fire Emblem Dark Dragon and Fire Emblem Mystery of Emblem, the last one, the Fire Emblem's best seller) and making him a key aspect of Fire Emblem Awakening merchandise in the form of “Masked Marth” (aka Completely-no-Lucina), one of the most heavily advertised characters in the game (and actually lived his.. I mean, her hype, but that is topic for another day.)


Sometimes I think the Lucina's existence is a product of Smash.

Why I mention Marth's Popularity right now? Because this character has a very special reason to be popular: Smash Bros., even if Anna is officially the Fire Emblem's Mascot, for most of the people, Marth it's considered as such; and he wasn't the only character benefited for the Smash Bros presence... that is right, Ike, even if he was incorporated in the Smash Bros for COMPLETELY arbitrary reasons, he was able to gain tons of love, and even some times been considered the most beloved lord in the franchise; the Ike's love would have existed before, during the post-PoR days, but the Smash Bros establish him as a Fire Emblem Icon; in the Ike's case, Awakening decided to dedicate him a “cameo” with a character based in his design and personality; Paris/Priam, and, according with him, the Ike's descendant, apparently connecting his world somehow with the Akanea/Judgrall/Valentia Universe; also, while not as evident as Priam, Chrom looks in my eyes designed as mix between Marth and Ike, and it's extremely likely this isn't a coincidence.

Ike and the release of Fire Emblem Awakening, awakened (hehe) the interest for these games again, but it was already too late, the games are in most of the places sold out, and their prices increased... a lot, I remember how I found a Radiant Dawn copy in 50 Dollars during 2008, and now is practically impossible to find it cheaper than 90 dollars... How the times change eh?


The future


The recent success of Fire Emblem and Ike becoming even bigger and bigger as a Fire Emblem Icon, makes me wonder... What would happen if IS decided to release again Path of Radiance and/or Radiant Dawn? What would they change? The game's design was already to focused on benefit Ike when we didn't know if his confirmation in Smash Bros affected or not the development... but now, the Ike bias is complete real, and would have actual known consequences.

I mean, it would sounds weird nowadays because Ike is established as the main icon of both Fire Emblem Tellius Games; but he went so far in expense of complete destroy the possibilities of the original main character from Radiant Dawn, that isn't other that the maiden we have dedicated this small blog: Micaiah, to get her proper exposure in the story and complete successfully her character arc, a phenomenon it hadn't happened before; a game with a different lord but with the plot complete in the side of the older one unless is completely necessary.

I would now been a little bit pessimist right now, specially for a great day like this, but I'm some times afraid and what would happen if my fears are correct and the remakes of the Tellius became even bigger Ike's fests? Isn't unjust for the new characters that tried to gain a place in the fanbase, only to be completely defeat for Ike and his elite?


The structure of the game's story gave it a unique feeling compared with other FEs ... but at what cost?

Sometimes I think about what would had happened if IS decided to give completely the protagonism to Micaiah like they did with other games where the main character was changed and the story's focus (being the most similar case Thracia 776)... What would happen if we would have the opportunity to control most of the game the new lord? A story more focused in the Micaiah's side of the story, with more room to development and such... This kind of story doesn't need to invalidate Ike, but his presence and personality fit more for a legendary hero than a main character (some kind of Late-Game Character); he has already been developed and ended his character arc. He should already give an opportunity to another character to shine".

That is of course my opinion, but I invite you to think about it and then post your own thoughts.
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And that's it, it has been ten years of really interesting stuff, some good things happened, some bad things happened; I would have liked to see some changes in the aspects of these stories, but I'm glad I was able to share some of my thoughts and knowledge of the topic; and I hope that your enjoy this day as much as I.

Happy Anniversary everyone!!


We're still waiting for Micaiah in FEH.


- Troykv (The Dawn's Historian and Micaiah4Smash Main Admin)


jueves, 10 de noviembre de 2016

Opinions. Let's talk about Wada Arco's Micaiah DLC Art.

Good Morning/Afternoon/Evening people, after some time without any activity this blog now have a new article!

What is the topic today?

Well, since some time I have the idea to talk about one little thing that generate many negative reactions and was one of the first weird designs to appear in the Awakening's DLC.


Micaiah Dark Mage Official Art for Wada Arco

And that of course is Micaiah's Dark Mage Picture. What is wrong with this picture? Why it was designed like that? What I would change in this picture if I have the power to do it?

Let's answer this questions and more.



Wada Arco's Design (and possible idea about Micaiah?)


One of the first one can see when know this artwork is the Micaiah's Head


Bigger shiny eyes, a noticeable lack of any thing resembling a nose (unless you count the thing at same height that the eyes), a weird smile hard to know what exactly is she feeling.
The hair has a ahoge instead of the line that divided the hair in the original artworks; and the bangs are traslucent (also, the hair's colors are overall darker).


Wada Arco has drawn character with nose in many different ways...


- Some times she draws characters with relatively realistic faces, like this Gilgamesh.



- Other times she does small noses, like this Saber Extra's Artwork



And then... We have the weird noses, like this Saber/Saber Extra Art; this is one of the arts more similar in style to the Micaiah's DLC Artwork.

Sharing the eye size, nose height, the transparent bangs and it has ahoges too.



This style appears in some arts from 2012 and 2013 (the years of Awakening and the DLCs release), so, it's likely that the Micaiah's Artwork had the disfortune to inheriting some of this style because Arco drawn some of these arts at the same time (or were made in short periods of time between them).

This explain the face's proportions and many details about the head and the hair. But what about the rest?

Micaiah's pose is one known as "Wariza", a japanese traditional informal sitting style where the butt is on the floor and the legs are bent backwards on each side of the body, mostly used for women; this is likely because the pose requires specific flexibility in the legs, making it painful to perform for some people, but for other it comes naturally.


Elise DLC Artwork by Kozaki Yuzuke
It could works as some kind of fetish in the Japanese Fandom (for some reason you can find it in many anime related media).

And finally... Why Micaiah was drawn doing a wariza with that ambiguously happy face?

This is probably a stretch, but in my opinion, Wada Arco saw Micaiah as some sort of "sexy character" that needed to focus on their appealing aspects. What reasons she would have to think that?

- First of all, Wada had draw a character using the skimpy Awakening!Female Dark Mage Outfit as the basic base. As many know, this custome is basically a combination between a bodystocking (covers the whole body but doesn't work to actually "cover" the user because it's a skin-tight garment), a bikini-like thing, a cape and some golden accesories. The whole description of the outfit as something sexy, and that technically should be used for a character that actually makes use of this dirty sexyness.

A brief description of Tharja's weird but appealing "clothes".


- The second reason is Micaiah's original design... Yes, I'm talking about Micaiah's own design, she has her own special sexy aspects, include: a overall nicely designed body  (mostly the legs, she also has breasts in a size that isn't too big or too small); the use of some kind of tights (they look like pantyhose); exposed shoulders and armpits; exotic and charming eye/hair colors; the presence of side-slits (made more modest thanks to the pantyhose), etc. Also, the hair ribbon and the scarf have their own charm in the design's balance.


You know, a pretty girl for all of kinds of tastes.

(The aspects focused in her outfit vary between class; with the exception of all of them be bare shoulders with the expose the armpits and have a big focus in her legs)

And these are the likely reasons for the direction that this artwork took, after explain the Wada Arco's vision, it's like to took a more critical analysis with the artwork itself.


Why Micaiah was selected as the Dark Mage? Other mistakes in the design and how to fix them


The first question is answered with a stretch again; Micaiah is the only lord in the franchise that use pantyhose (or maybe they're tight pants? It's hard to tell), make her easier to adapt in the Dark Mage Style; the other reasons are likely influenced for one curious and ironic aspect of Micaiah in Radiant Dawn: Her "Dark Affinity".

Between the viable choices for this outfit and the Shadowgift skill, Micaiah was the only one that made sense. 

Now again with the weird design choices of the art...



We already talked about her face and her hair. But... What about this custome has anything special compared with the Dark Mage outfit outside of Micaiah's Blue Hair Ribbon?

She doesn't have anything else; with other character even if the custome was mostly generic, they decided to give to the character some extra clothes or change the colors, or even change the clothes itself.

Just... look at them.


 


The colors are different (mostly blue and whilte is changed to include more red), Lyndis doesn't use the head armor.




Celica has some big changes in the outfit. Instead of the pants she has shorts; she lacks long sleeves but she has fingerless gloves; instead of the normal boots she has armored books; her outfit looks like it has a midriff, and the colors are completely different.




Elincia has her characteristic orange/white color scheme, alongside this, she has an orange cape, slighly different boots and some additional details.





Roy changes the color scheme, also he get a torn blue cape (a similar colors to the used in Binding Blade), the shield is draw differently, and other small details.

And this are enough examples in my opinion. Maybe the changes aren't big in most of the cases, but some little changes can give it a more unique look and personality to a draw; something that unfortunately Micaiah's Dark Mage drawing lacks in my opinion, looking very generic; the biggest reason for this artwork look so generic alongside the other Fire Emblem DLC Characters.

What could be change in the design to make it stand-out more as a Micaiah look but without breaking the design of Wada's drawing ? I have some ideas.

  • Replace the cape and the choker with a blue scarf.

A simple and effective change, Micaiah most known design (her Light Mage custome) include a large blue scarf. The blue scarf can fit the role that the blue cape has in the original outfit, and make the references to Micaiah's more evident. Also, the cape's absence makes Micaiah's shoulders visible like in pretty much all of her outfits.

  • Change the colors of the outfit to make it resemble Micaiah's color scheme more.
Another idea is to change some clothes colors to fit the blue/magenta Micaiah's Color Scheme. The cape is already blue like the cape that she has as a Light Sage. But the other blue elements in the outfit (the bra-like garment and the lower-body set in her crotch) could be changed to magenta, making the resemblance to Micaiah more evident.

Also, in both cases I would make the "bra-like" thing cover more the Micaiah's cleavage.

As an additional opinion there is the possibility to combine both ideas. 

What do you think of these ideas to change Micaiah's Dark Mage appearance? Do you have another one. 



I would like to see your comments explain your opinion. See you next time!


- Troykv (The Dawn's Historian and Micaiah4Smash Main Admin)

domingo, 17 de julio de 2016

Gaming Ideas: How would a Light Sage/Priestess Class be in Fire Emblem Fates?

Hi Ladies and gentlemen! This article will be different from other things I have already published. This time I want to explain some ideas I though about Fire Emblem Fates after thinking one day 

"How could be Micaiah if she was a Amiibo/DLC Character in Fates?"


Micaiah Cipher Official Art by 40hara


The first thing I want to talk about is a little comparison between the other magic and the Amiibo classes.

1.- How exactly are balanced the other classes?



First step is to determine the class's caps and growths (this include Staff Classes too)


The highest Magic Cap


Tome-Based Classes

Witch (36) > Sorcerer (35) > Onmyoji/Grandmaster (33) > Dark Flier (32) > Dark Knight/Nohr Noble (31) > Basara/Malig Knight (30) > Oni Chieftain (28)

Staff-Based Classes

Strategist (33) > Adventurer/Butler/Maid (31) > Great Master (30) > Hoshido Noble (28) > Falcon Knight (27)

Other Amiibo Classes

Lodestar (26) > Vanguard/Great Lord (25)


The highest overall Cap (without HP)


215+
Lodestar (222) > Basara (219) > Great Master/Priestress (218) > Falcon Knight/Great Lord (216) >

215-210
Butler/Maid (215) > Dark Knight/Hoshido Noble/Grandmaster (213) > Dark Flier (212) > Nohr Noble (211) >

210-
Oni Chieftain/Vanguard (209) > Strategist (207) > Witch/Adventurer (205) > Onmyoji (204) > Sorcerer/Malig Knight (203)

The highest overall growths


90: 
- Basara (Extremely balanced, focused in HP/Lck)
- Lodestar (DLC, Focused extremely on Skl/Lck)

85: 
- Nohr Noble (Lord Class, Hybrid, Focused on HP/Mag/Spd/Res) 
- Great Master (Extremely Balanced, focused on Str/Lck) 
- Priestress (Magical Hybrid, Focused on Spd/Lck/Res)
- Falcon Knight (Hybrid without Def/HP, Focused on Spd/Lck/Res)
- Hoshido Noble (Lord Class, Focused on HP/Str/Def)

80: 
- Chieftain (Hybrid without skill, extremely focused on Str/Def)
- Dark Knight (Hybrid focused on HP/Str/Def), 
- Dark Flier (DLC, Hybrid, focused on Mag/Spd/Lck/Res) 
- Great Lord (Balanced without magic, focused on HP/Str/Lck)
- Grandmaster (DLC, Hybrid without Lck, focused on Str/Mag/Skl/Res)

75: 
- Butler/Maid (Balanced without HP, focused on Skl/Spd) 
- Vanguard (DLC, extremely focused on HP/Str/Def)

70:  
- Witch (Extremely focused in Mag/Spd, minor focus Res, has low luck)

65: 
- Strategist (Focused on Mag/Spd/Res/Lck, specially the latter) 
- Malig Knight (Focused on Str/Mag/Res, lacks luck)
- Adventurer (Magical Hybrid, Focused on Mag/Spd/Res, lacks luck)

60: 
- Onmyoji (Focused in Mag/Skl/Spd/Res, lacks luck)
- Sorcerer (Extremely Focused in Mag/Res, minor focus in Def, lacks luck)

Links to the data's source: http://serenesforest.net/fire-emblem-fates/

Conclusion: The class that are extremely focused on Mag, Spd and/or Def (at least two of them) combo have low Total Growth and Total Caps (the exceptions to this rule are Nohr Noble, Dark Flier, Dark Knight and Grandmaster). 

The class that have high growths usually are luck-based (and some times also the skill-based) classes and some hybrids for their lack of focused-caps/growths (but with some exceptions)

Probably this balance is because Magic Damage is almost always better that Physical Damages, and give them a good speed and defense increase even more these classes Juggernaut's power, creating a intense unbalance in the classes.

Luck and skill are usually considered as the least important stats in a character (specially luck, that is only wanted to prevent lucky critical hits from enemies without Killer Weapons and 10-15 is usually enough). Skill is a stat that it's usefulness relies heavily on the enemies to face.

Fun fact: Lodestar and Basara are only behind General (95) the classes with the biggest total growhts.

Micaiah Light Priestess fanart by Tenmal/Tenmaru


2.- Defining Light Sage/Priestess Stats.


Now is time to adapt the class stats based on her RD!Light Priestess's Stats.

Light Sage/Priestess Caps


The Class in the original game has this caps.

HP STR MAG SKL SPD LCK DEF RES
50 22 40 35 33 40 23 40

(SS Tome Rank / SS Staff Rank)

This doesn't sound extremely different from the Fates style of Caps. We can begin trying something similar like what happened with the Great Lord's Caps. 


What I'm exactly talking about? Great Lord (the female/Lucina version) has these caps in Awakening:


HP STR MAG SKL SPD LCK DEF RES
80 40 30 42 44 45 40 40


In Fire Emblem Fates the Great Lord has these caps.


HP STR MAG SKL SPD LCK DEF RES
60 30 25 32 34 35 29 31

Have you noticed it? The caps (with the exception of magic/HP) are (almost) exactly 10 points lower than it was in the original game. And in the magic/HP's case the cap was adapted to the usual non-magic user Caps in the game.

With this already explained I'll put some examples of how could be the caps adapted to Fates's Standards.

Str/Def adapted to the lowest cap possible (25) and the rest of the stats reduced 5 points:

HPSTRMAGSKLSPDLCKDEFRES
5025353028352535

Total Caps (without HP): 212

These caps are overall high for the usual magician's standars. But there a little but important detail about this. Outside of Magic this class doesn't excel in any actually extremely useful stat (Str/Spd/Def).

But Light Sage/Priestess would still be a valuable unit in battle with its extremely great healing abilities and be able to resist a lot of magical punishment.

Additionally, the HP cap would be as the witch's: 50 (like in Radiant Dawn, and would still be the lowest HP Cap from the Amiibo Classes anyway).

Light Sage/Priestess Bases


The next step is to define the Class's Bases, with the caps already defined this a lot easier.

The Strength and Defense are the minimal possible (between promoted classes), Light Sage/Priestess would have (like Strategist) 0 Strenght and 2 Defense Base.

The Magic and Speed caps are similar to the Sorcerer's Caps. So, I see Light Sage/Priestess sharing the base stats: (9 and 6 respectly)

The Skill, Luck and Resistence caps are exactly as the Falcon Knight's Caps. So, it is extremely probable that its base stats are shared (6, 5 and 9 respectly)

And the HP base can fit the same logic applied to the HP Cap (shared with the Witch class: 17 base stat.). 

HP STR MAG SKL SPD LCK DEF RES
17 0 9 6 6 5 2 9



Light Sage/Priestess Growths


The third step is to define the class growths, and this is actually really easy: Give it high growths (20%) in the stats where the class is focused (Mag/Lck/Res) and give it minor growths (5%) growths in Skill and Speed to fill 70 total growth.


HPSTRMAGSKLSPDLCKDEFRES
00205520020


The class is complete stat-wise. 



HP STR MAG SKL SPD LCK DEF RES Total
Bases 17 0 9 6 6 5 2 9 54
Growth 0 0 20 5 5 20 0 20 70
Caps 50 25 35 30 28 35 25 35 262


Possible Light Sage/Priestess Skills


And finally, after defining the Class's Stats. It's time for the last step: The Skills.

Micaiah in her original game has two skills that are heavily related with her and her class: Sacrifice (her personal skill) and Corona (Light Priestess's Master Skill)

This already give us two options to work. The next option is take a skill related to the Micaiah's Traits. One example would be her foresight ability. In fact, I think would be a good idea give to the class a skill that it's name is actually "Foresight" that would work in the enemy's turn.

Finally, Micaiah would share the Marth's and Ike's "taker" skill. In her case the "Magictaker".

Order for the possible skills:

Level 1: 
Sacrifice: The character can heal status effects and can share HP with one adjacent unit.

Level 10:
Foresight: In the Enemy's Turn, Avoid + 15.

Level 25
Corona: Skill 0.5% chance to performe a hit that active Sol and Luna at the same time.

Level 35:
Magictaker: When user defeats the enemy, Magic +2 (up to 10) (does not overlap with other Taker skills and expires after the chapter)

Note: I know, the Corona version in this article actually works like the RD!Flare. But personally, I found this style of ability more appealing.

Note 2: These are just examples, if you think there are better ideas for skill you can always share it in the comment box.


- Troykv (The Dawn's Historian and Micaiah4Smash Main Admin)